Portal 2 Single player review
May 6, 2011 Leave a comment
Portal 2 is the sequel to the Orange Box throw-in Portal. A game which surprised the entire world and blew some people’s minds.
I thought it was a very clever puzzle game that had a last level that really hinted at much bigger things. It hinted at using a portal gun in a more traditional gamey environment.
But then Portal 2 starts and you’re back inside Aperture’s testing facility. And you’ve got to go get a Portal gun and start solving puzzles. And for a while the game feels completely like more of the same.
Then you go to some other places and always stay there a bit too long. You’re always given not enough new story material to really satisfy.
The new puzzle mechanics are creative and at time they’re really satisfying. However the game seldom thrills. It’s more of a smug look how smart I am feeling which frankly is a pale imitation to the bathe me in dopamine stuff that’s pretty normal for video games nowadays. If using your logical brain while you play videogames is something that appeals to you greatly then your experience may be better than the very good experience I had with Portal.
In the end the only thing that’s wrong with Portal is the beginning feels very much like the same of a game we all played to death. White tile buildings now with some vegtation in the halls with simple puzzles. After they introduce new mechanics like like light-beam bridges, gels and gravity lifts the game takes off.
Finally, it tells a very well contained story. It doesn’t feel like it’s out there to set up a sequel which isn’t something I can normally say about games anymore.
Also due to the PSN outage I can only talk about the game’s single player component.
Hopefully now Valve can just get on with making Half-Life. In the end I’d give this game a B+ but so much of that is because I don’t feel rewarded when I solve a puzzle like I do when I shoot someone in the face. Which I admit, could mean something is wrong with me.